Transforming the Blind Test into a More Interactive and Engaging Experience

Transforming the Blind Test into a More Interactive and Engaging Experience

ROLE

ROLE

Product Designer

SCOPE

Discovery to Delivery

DEVICE

Mobile

DURATION

2 weeks

YEAR

2024

CONTEXT

But first, let’s see what Lucie has to say

Lucie, 28 years old

Casual Blind Test lover on Deezer

I love playing Blind Test on Deezer, it’s my go-to way to unwind after a long day! But sometimes, it feels a bit... lonely. I wish there were more ways to interact with my others while playing. Competing, laughing, sharing those ‘I can’t believe you didn’t know that song!’ moments, that’s what I’m totally missing.

A real challenge from Deezer

A real challenge from Deezer

During my bootcamp at The Design Crew, I was super excited to take on the role of Product Designer alongside 2 amazing teammates. We got to work on a real challenge and we had the chance to share our ideas with Alexis Czornomaz (VP Product Design & User Research), Victor Cartier (Product Designer) and Octave Aribaud (User Researcher) from Deezer.

Let’s start with a bit of context before getting into the heart of the topic.

Music Streaming Service

Deezer lets you listen to songs from all over the world. You can create playlists, follow your favorite artists and get personalized reco based on what you love!

A New Feature: Blind Test

A New Feature: Blind Test

In 2022, Deezer launched a Blind Test game where you guess songs. It’s fun and fast-paced but most users end up playing it alone, which can make it feel a bit less engaging...

In 2022, Deezer launched a Blind Test game where you guess songs. It’s fun and fast-paced but most users end up playing it alone, which can make it feel a bit less engaging...

Challenge from Deezer Design Team

How can we make the Blind Test feature more engaging, particularly in terms of social interactions, to positively impact users' perception of Deezer?

How can we make the Blind Test feature more engaging, particularly in terms of social interactions, to positively impact users' perception of Deezer?

USER RESEARCH

Insights from Multiplayer Gamers

We decided to chat with people who play multiplayer mobile games to understand what makes a good multiplayer mobile game. To guide our research and ensure we stayed focused, we defined three main goals.

GOAL #1

Keys to Engagement

Understand the features that make a multiplayer game engaging

GOAL #2

Where It Hurts

Explore the main pain points in the multiplayer gaming experience

GOAL #3

The Social Pulse

Analyze the social features that shape player connections in their games

To better understand player habits, we interviewed 5 multiplayer mobile gamers.

PROCESS

Who they are?

5 people

26-34 yo

Google Meet

Remote

45min each

PANEL

Vitor, 29

Videographer

Mario Kart

Yannis, 32

Storist

Brawl Stars

Alex, 34

Buyer

Call of Duty

Laura, 26

Translator

Minecraft

Cécile, 34

Hairdresser

Carcassonne

Vitor, 29

Videographer

Mario Kart

Alex, 34

Buyer

Call of Duty

Cécile, 34

Hairdresser

Carcassonne

Yannis, 32

Storist

Brawl Stars

Laura, 26

Translator

Minecraft

From these conversations, we learned 2 insights.

INSIGHT #1

5/5 users prefer playing with friends rather than strangers

5/5 users prefer playing with friends rather than strangers

It’s a way for me to see them, interact with them, and share.

INSIGHT #2

4/5 users are motivated by a challenge

When there’s a challenge and I win, it’s rewarding.

It led us to a new fresh problem statement.

PROBLEM REDEFINED

How can we encourage users to play the Blind Test by challenging their friends ?

Key Metrics for Driving Impact

+15% increase in friend invitations from users

+25% boost in the userparticipation rate

+25% boost in the participation rate

IDEATION

Enhancing User Engagement

To help users with their search, we explored various improvements and carefully analyzed how to enhance the experience. Through this process, we identified 4 standout ideas that offer significant potential to encourage users to play the blind test more.

To help users with their search, we explored various improvements and carefully analyzed how to enhance the experience. Through this process, we identified 4 standout ideas that offer significant potential to encourage users to play the blind test more.

Shaker

To enhance the Shaker functionality and boost interactions

To enhance the Shaker functionality and boost interactions

Duel Mode

To keep the game

engaging with a new type of gameplay

Animation

To improve graphics and visuals for a more immersive experience

Ranking

To make rankings more competitive with tougher benchmarks

Great, we have some ideas but which one should we go with? After discussion, we carefully reviewed each idea to find the one that would make the most meaningful impact.

Encourage

Challenges

Encourage

Challenges

++

++

+++

+++

++

++

++

++

Strengthen Positioning

Strengthen Positioning

++

++

+++

+++

+

+

+

+

Increase

Engagement

Increase

Engagement

++

++

+++

+++

++

++

++

++

Social

Interactions

Social

Interactions

++

++

++

++

+

+

++

++

Ideas

Ideas

Shaker

Shaker

Duel Mode

Duel Mode

Duel Mode

Animation

Animation

Ranking

Ranking

We decided to select the Duel Mode.

User engagement

Making the experience more fun and participative

Making the experience more fun and participative

Improved Retention

Encouraging users to spend more time on the platform

Fostering Competition

Motivating users to

challenge others

Motivating users to challenge others

BENCHMARK

Engaging Features & Key Terms

To help users with their search, we explored various improvements and carefully analyzed how to enhance the experience. Through this process, we identified 4 standout ideas that offer significant potential to encourage users to play the blind test more.

TERM “MUTUAL”

TERM “MUTUAL”

A widely used term for when two people follow each other

A widely used term for when two people follow each other

X (ex-Twitter)

CIRCLE OF STORIES

STORIES

A feature designed to showcase that there is content available

A feature designed to show that there is content available

Instagram

STATUS INDICATORS

STATUS

Small icons provide a clear indication of someone's status

Small icons provide a clear indication of someone's status

Discord

DUEL CHALLENGES

One-on-one competitions with engagement

SongPop

SOLUTION V1

Dive into Deezer’s Blind Test Game and challenge your mutual

Dive into Deezer’s Blind Test Game and challenge your mutual

Imagine challenging your mutuals to a blind test and they can see it instantly within the app. With this new feature, proposing a challenge becomes fun and interactive. Let’s see how it works!

01

HOME SCREEN

The term “mutuals” invites competition. A rocket icon means someone challenged you, "new" marks fresh connections, and "+" lets you start a challenge.

The term “mutuals” invites competition. A rocket icon means someone challenged you, "new" marks fresh connections, and "+" lets you start a challenge.

02

ADDING A PERSON

After clicking "Add," users can find and invite people. Once connected on Deezer, they can follow each other and play the Blind Test together in real time.

After clicking "Add," users can find and invite people. Once connected on Deezer, they can follow each other and play the Blind Test together in real time.

03

DUEL ON COMMON MUSIC TASTE

To challenge someone, everything revolves around mutual musical tastes. So, users can test each other’s knowledge of the songs, creating a fun experience.

To challenge someone, everything revolves around mutual musical tastes. So, users can test each other’s knowledge of the songs, creating a fun experience.

04

NOTIFICATION

Users need to enable notifications to ensure that follow requests and challenges are active. This keeps them informed and engaged with updates from friends.

Users need to enable notifications to ensure that follow requests and challenges are active. This keeps them informed and engaged with updates from friends.

USER TEST

Learning from Deezer Users

After rolling out our solution, we wanted to hear what Deezer users thought about it. To guide our research and ensure we stayed focused, we defined three main goals.

GOAL #1

Avatar Icons

Understand how users perceive and use the icons displayed on their avatars

GOAL #2

Notifications

Explore how users interact with notifications and what drives their engagement

GOAL #3

Adding Friends

Observe how users search for

and add connections within the platform

Observe how users search for and add connections within the platform

To better understand, we interviewed 5 active users from Deezer.

PROCESS

Who are they?

5 people

26-34 yo

Google Meet

Remote

45min each

PANEL

Gaelle, 27

Designer

Active User

Thuyvan, 34

Project Manager

Active User

Johanna, 26

Assistant

Active User

Damien, 34

Data Analyst

Active User

Timothé, 32

Urbanist

Active User

PROCESS

Who are they?

5 people

26-34 yo

Google Meet

Remote

45min each

PANEL

Gaelle, 27

Designer

Active User

Thuyvan, 34

Project Manager

Active User

Johanna, 26

Assistant

Active User

Damien, 34

Data Analyst

Active User

Timothé, 32

Urbanist

Active User

SOLUTION V2

Let’s dive into our findings and the solutions we came up with!

INSIGHT #1

INSIGHT #1

3/5 users do not understand the meaning of the word "mutual"

3/5 users do not understand the meaning of the word "mutual"

To address this, we transformed the term "mutuals" into "friends" to create a more personal and relatable connection.

To address this, we transformed the term "mutuals" into "friends" to create a more personal and relatable connection.

It's something I've never seen before.

It's something I've never seen before.

INSIGHT #2

3/5 users did not understand the meaning of the profile icons

3/5 users did not understand the meaning of the profile icons

To address this, we eliminated the icons to create a cleaner interface that emphasizes the circle.

To address this, we eliminated the icons to create a cleaner interface that emphasizes the circle.

For the “+” icon, I thought it was for adding those people to my friends list.

For the “+” icon, I thought it was for adding those people to my friends list.

INSIGHT #3

4/5 users experienced confusion on the page for adding a person

4/5 users experienced confusion on the page for adding a person

To address this, we scrapped our initial idea and decided to use Deezer's existing link-sharing feature to make connecting easier.

To address this, we scrapped our initial idea and decided to use Deezer's existing link-sharing feature to make connecting easier.

It should be clear that the other tags are not clickable since we’re only looking for someone.

It should be clear that the other tags are not clickable since we’re only looking for someone.

INSIGHT #4

5/5 users had a hard time understanding the pop-up message

5/5 users had a hard time understanding the pop-up message

To address this, we set aside the modal notification and returned to the existing in-app notifications from Deezer.

To address this, we set aside the modal notification and returned to the existing in-app notifications from Deezer.

I feel like there are 2 messages: 1 asking me to join a Blind Test and 1 to enable notifications.

I feel like there are 2 messages: 1 asking me to join a Blind Test and 1 to enable notifications.

WHAT’S NEXT?

To go further

With this solution, Lucie can have more fun playing with her friends! By adding duels and challenges, we make the experience more exciting and interactive. If we had more time, we’d add a few extra features to make it even better.

Add Shaker groups to the Blind Test game

Choose the playlist after selecting who to challenge

Choose the playlist after selecting my friend

Enhance competitiveness through the ranking

Play with non-Deezer users

A final word ?

Looking back at my project as a Product Designer at Deezer, I’m amazed by how much I've grown. By embracing a non-linear process, our workshops sparked unexpected and valuable insights. I learned the true power of storytelling in UX and the importance of committing to one strong solution rather than getting lost in endless options. This journey has completely reshaped my approach to design!

IN THE END

Feedback

At the end of this project, we had the chance to present our case to 5 professionals in Product Design: 3 from Deezer and 2 from The Design Crew. It was a great experience sharing our journey, challenges, and insights with them. Their feedback and perspectives were invaluable, helping us refine our approach even further. Here’s some constructive feedback they provided.

Transforming the Blind Test into a More Interactive and Engaging Experience

ROLE

Product Designer

SCOPE

Discovery to Delivery

DEVICE

Mobile

DURATION

2 weeks

YEAR

2024

Transforming the Blind Test into a More Interactive and Engaging Experience

ROLE

Product Designer

SCOPE

Discovery to Delivery

DEVICE

Mobile

DURATION

2 weeks

YEAR

2024

CONTEXT

But first, let’s see what Lucie has to say

Lucie, 28 years old

Casual Blind Test lover on Deezer

I love playing Blind Test on Deezer, it’s my go-to way to unwind after a long day! But sometimes, it feels a bit... lonely. I wish there were more ways to interact with my others while playing. Competing, laughing, sharing those ‘I can’t believe you didn’t know that song!’ moments, that’s what I’m totally missing.

A real challenge from Deezer

During my bootcamp at The Design Crew, I was super excited to take on the role of Product Designer alongside 2 amazing teammates. We got to work on a real challenge and we had the chance to share our ideas with Alexis Czornomaz (VP Product Design & User Research), Victor Cartier (Product Designer) and Octave Aribaud (User Researcher) from Deezer.

Let’s start with a bit of context before getting into the heart of the topic.

Music Streaming Service

Deezer lets you listen to songs from all over the world. You can create playlists, follow your favorite artists and get personalized reco based on what you love!

A New Feature: Blind Test

In 2022, Deezer launched a Blind Test game where you guess songs. It’s fun and fast-paced but most users end up playing it alone, which can make it feel a bit less engaging...

Challenge from Deezer Design Team

How can we make the Blind Test feature more engaging, particularly in terms of social interactions, to positively impact users' perception of Deezer?

USER RESEARCH

Insights from Multiplayer Gamers

We decided to chat with people who play multiplayer mobile games to understand what makes a good multiplayer mobile game. To guide our research and ensure we stayed focused, we defined three main goals.

GOAL #1

Keys to Engagement

Understand the features that make a multiplayer game engaging

GOAL #2

Where It Hurts

Explore the main pain points in the multiplayer gaming experience

GOAL #3

The Social Pulse

Analyze the social features that shape player connections in their games

To better understand player habits, we interviewed 5 multiplayer mobile gamers.

PROCESS

Who they are?

5 people

26-34 yo

Google Meet

Remote

45min each

PANEL

Vitor, 29

Videographer

Mario Kart

Alex, 34

Buyer

Call of Duty

Cécile, 34

Hairdresser

Carcassonne

Yannis, 32

Storist

Brawl Stars

Laura, 26

Translator

Minecraft

From these conversations, we learned 2 insights.

INSIGHT #1

5/5 users prefer playing with friends rather than strangers

It’s a way for me to see them, interact with them, and share.

INSIGHT #2

4/5 users are motivated by a challenge

When there’s a challenge and I win, it’s rewarding.

It led us to a new fresh problem statement.

PROBLEM REDEFINED

How can we encourage users to play the Blind Test by challenging their friends ?

Key Metrics for Driving Impact

+15% increase in friend invitations

+25% boost in the participation rate

IDEATION

Enhancing User Engagement

To help users with their search, we explored various improvements and carefully analyzed how to enhance the experience. Through this process, we identified 4 standout ideas that offer significant potential to encourage users to play the blind test more.

Shaker

To enhance the Shaker functionality and boost interactions

Animation

To improve graphics and visuals for a more immersive experience

Duel Mode

To keep the game

engaging with a new type of gameplay

Ranking

To make rankings more competitive with tougher benchmarks

Great, we have some ideas but which one should we go with? After discussion, we carefully reviewed each idea to find the one that would make the most meaningful impact.

Encourage

Challenges

++

+++

++

++

Strengthen Positioning

++

+++

+

+

Increase

Engagement

++

+++

++

++

Social

Interactions

++

++

+

++

Ideas

Shaker

Duel Mode

Animation

Ranking

We decided to select the Duel Mode.

User engagement

Making the experience more fun and participative

Improved Retention

Encouraging users to spend more time on the platform

Fostering Competition

Motivating users to challenge others

BENCHMARK

Engaging Features & Key Terms

To help users with their search, we explored various improvements and carefully analyzed how to enhance the experience. Through this process, we identified 4 standout ideas that offer significant potential to encourage users to play the blind test more.

TERM “MUTUAL”

A widely used term for when two people follow each other

X (ex-Twitter)

CIRCLE OF STORIES

A feature designed to showcase that there is content available

Instagram

STATUS INDICATORS

Small icons provide a clear indication of someone's status

Discord

DUEL CHALLENGES

One-on-one competitions with engagement

SongPop

SOLUTION V1

Dive into Deezer’s Blind Test Game and challenge your mutual

Imagine challenging your mutuals to a blind test and they can see it instantly within the app. With this new feature, proposing a challenge becomes fun and interactive. Let’s see how it works!

01

HOME SCREEN

The term “mutuals” invites competition. A rocket icon means someone challenged you, "new" marks fresh connections, and "+" lets you start a challenge.

02

ADDING A PERSON

After clicking "Add," users can find and invite people. Once connected on Deezer, they can follow each other and play the Blind Test together in real time.

03

DUEL ON COMMON MUSIC TASTE

To challenge someone, everything revolves around mutual musical tastes. So, users can test each other’s knowledge of the songs, creating a fun experience.

04

NOTIFICATION

Users need to enable notifications to ensure that follow requests and challenges are active. This keeps them informed and engaged with updates from friends.

USER TEST

Learning from Deezer Users

After rolling out our solution, we wanted to hear what Deezer users thought about it. To guide our research and ensure we stayed focused, we defined three main goals.

GOAL #1

Avatar Icons

Understand how users perceive and use the icons displayed on their avatars

GOAL #2

Notifications

Explore how users interact with notifications and what drives their engagement

GOAL #3

Adding Friends

Observe how users search for

and add connections within the platform

To better understand, we interviewed 5 active users from Deezer.

PROCESS

Who are they?

5 people

26-34 yo

Google Meet

Remote

45min each

PANEL

Gaelle, 27

Designer

Active User

Thuyvan, 34

Project Manager

Active User

Johanna, 26

Assistant

Active User

Damien, 34

Data Analyst

Active User

Timothé, 32

Urbanist

Active User

SOLUTION V2

Let’s dive into our findings and the solutions we came up with!

INSIGHT #1

3/5 users do not understand the meaning of the word "mutual"

To address this, we transformed the term "mutuals" into "friends" to create a more personal and relatable connection.

It's something I've never seen before.

INSIGHT #2

3/5 users did not understand the meaning of the profile icons

To address this, we eliminated the icons to create a cleaner interface that emphasizes the circle.

For the “+” icon, I thought it was for adding those people to my friends list.

INSIGHT #3

4/5 users experienced confusion on the page for adding a person

To address this, we scrapped our initial idea and decided to use Deezer's existing link-sharing feature to make connecting easier.

It should be clear that the other tags are not clickable since we’re only looking for someone.

INSIGHT #4

5/5 users had a hard time understanding the pop-up message

To address this, we set aside the modal notification and returned to the existing in-app notifications from Deezer.

I feel like there are 2 messages: 1 asking me to join a Blind Test and 1 to enable notifications.

WHAT’S NEXT?

To go further

With this solution, Lucie can have more fun playing with her friends! By adding duels and challenges, we make the experience more exciting and interactive. If we had more time, we’d add a few extra features to make it even better.

Add Shaker groups to the Blind Test game

Choose the playlist after selecting who to challenge

Enhance competitiveness through the ranking

Play with non-Deezer users

A final word ?

Looking back at my project as a Product Designer at Deezer, I’m amazed by how much I've grown. By embracing a non-linear process, our workshops sparked unexpected and valuable insights. I learned the true power of storytelling in UX and the importance of committing to one strong solution rather than getting lost in endless options. This journey has completely reshaped my approach to design!

IN THE END

Feedback

At the end of this project, we had the chance to present our case to 5 professionals in Product Design: 3 from Deezer and 2 from The Design Crew. It was a great experience sharing our journey, challenges, and insights with them. Their feedback and perspectives were invaluable, helping us refine our approach even further. Here’s some constructive feedback they provided.

Transforming the Blind Test into a More Interactive and Engaging Experience

ROLE

Product Designer

SCOPE

Discovery to Delivery

DEVICE

Mobile

DURATION

2 weeks

YEAR

2024